Abstract Class | A class that contains abstract methods and cannot be instantiated |
Abstract Method | A method whose name and parameters are defined but that doesn’t have any implementation |
Accessor | A public method that returns data relating to a private attribute |
Aggregation | Forming one larger object from multiple smaller objects, where the smaller objects can exist separately to the larger object |
Attribute | A variable or constant belonging to a particular class or object |
Child Class | A class that inherits from another class |
Class | A template defining the attributes and methods of a type of object from which objects can be created |
Composition | Forming one larger object from multiple smaller objects, where the smaller objects cannot exist separately to the larger object |
Constructor | A method that creates an object of a particular class |
Encapsulation | Grouping together related data and subroutines into classes, and providing controlled access to that class's private attributes |
Inheritance | When one type of object or class adopts functionality from a different type of object or class |
Instantiation | The process of creating an object from a particular class |
Method | A subroutine belonging to a particular class or object |
Multiple Inheritance | When a child class inherits from multiple parent classes |
Mutator | A public method that changes the value of a private attribute |
Object | An instance of a data structure that has its own attribute values and associated methods |
Overloading | Creating different implementations of the same method that take different argument types |
Overriding | Superseding the implementation of a parent class’ method in its child class |
Parent Class | A class that is inherited by another class |
Polymorphism | Allowing different implementations of a method to use the same method name |
Private | A method or attribute of a particular class that can only be called within that class |
Procedural Programming | A programming paradigm that structures a program as a series of steps that are followed in sequence |
Paradigm | A particular approach to designing and creating programs |
Protected | A method or attribute of a particular class that can only be called within that class or its child classes |
Public | A method or attribute of a particular class that can be called by any other class |
Static | Class method that can be called even if no objects of that class have been instantiated |
Super Method | When a child class calls its parent class’ implementation of a method |
Virtual Method | Any method that can be overridden by a child class |